PlayStation 4’s Backward Compatibility

PS4 Press ConferenceAs I’m sure most of you who searched this post out have heard the backwards compatibility for PlayStation 4 is in question. While I don’t have any inside information I do have some observations based on my long time experience with technology. First is the fact that the PlayStation 4 is going to be x86 based. The PlayStation 3 is cell processor based so backwards compatibility must be impossible! To that I would say, sort of. One thing to keep in mind is that many of the 3rd party games were actually cross platform. That means despite there being a PS3 version there’s also an x86 PC version hanging out out there. This means it should be, mostly, trivial for developers to port their game back to the PS4 from their PC code. So it’s not likely we’ll see Sony first party games coming back on to the PS4 but we’ll almost certainly see third party titles coming back.

The other piece to the puzzle is that Sony now owns Gaikai. Certain podcasters and media have made comments to the effect that it’s impossible for Sony to run PS3 games over Gaikai citing things similar to the above processor difference but in order to support the Gaikai components that would be needed to make it happen. I’d like to remind those folks that Sony originally supported Linux on the PS3 and those PS3’s were used in things like super computer clusters. Much like the ones used on the back end of cloud services. I have a feeling part of the reason for that is that the PS3 is Linux based at it’s core and that it’s actually going to be quite easy for Sony to extend PlayStation 3 games into that sort of online cloud delivery environment.

I guess what I’m getting at is that even though you might not be able to play those PlayStation 3 games off your old disc’s on day one those games will come back around and make an appearance on the new console in some form.

The Gaming Appendix Episode 3 – Ratchet & Clank HD Collection and Crusader Kings 2

The Gaming Appendix has released Episode 3. This time around we re-visit the Call of Duty Black Ops 2 single player campaign. We talk about the gorgeous textures available in the Ratchet & Clank HD Collection. Finally Crusader Kings 2 goes real time and seems to be an epic play. Watch the video or go to The Gaming Appendix website for the audio version and RSS feed.

What Happened To Down Time?

So PSN is down for maintenance today between, get this, 8am and 10pm. For those with a time telling deficiency thats slightly more than half a day through the middle of the day time and in to the evening.

Now I’ve been doing IT work for approx 14 years and never have I heard any one make the statement that it’s “ok” to take a network down during business hours or during peak times. NEVER. In this case I wager during the middle of the day probably isn’t peak but I’d guess 5pm-11pm when every one is off work and home from school is probably peak.  I guess I give them credit for doing it closer to the middle of the week but wouldn’t 3am-5pm have been a better time?

Yet lately both in this instance, and where I work, it seems to be increasingly more acceptable to take something down when ever you darn well feel like it. Did I miss something? Are we becoming so reliant on our network 24×7 that it no longer matters when it becomes unavailable because it has to happen some time eventually any way? Or is it that we’re increasingly bowing to what management wants? The symptom is obvious but what do you think the cause is?

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